Alchemy-
Freedon Nadd was first taught the ways of Sith Magic and Alchemy by Naga Sadow's Spirit on Yavin. And ever since then he has used it to further his life to a near immortal state, even after being banished from the spirit realm to the deepest reaches of the Netherworld, Freedon was able to employ his magics to bring himself back.
Now he currently uses it to create the beasts that make up his army, or bend those forceless to be able to touch the force. He uses it to destroy one thing to make another, and these are those things.
Pantors-
Are a feline creature in appearance, graceful, agile, some are bred for flight, some are bred as battle field mounts, and others are giving advanced minds, to that of sentient life.
The Pantors are covered in a thick black fur, this fur acts as an absorbent, capable of absorbing and dissipating large amounts of energy.
-Flying Pantors have dark purple wings, that are Bat like in appearance, the edges of these wings are covered in a dense scale that contact with these wings act like a cheese grater, making the wing itself a weapon. Sturdy enough to tear into light armors. The Flying Pantor also has glands containing a volitional venom, when spat into oxygen rich environments can burn giving it the appearance of a fire ball, A napalm like substance the venom can burn with intense heat.
-Pantor mounts are bred to be much larger then their flying cousins, standing as high as a horse this cat like beast is a force to be reckoned with, Pantor's are given to their riders as cubs. Pantor mounts are reserved for squad leaders or field commanders.
-Attack Pantors are highly intelligent and are employed to covert teams, the fur of the Attack Pantor while less resistant to heat energy then its cousin, can change color to match its environment, the change is almost instant giving the Attack Pantor a high amount of stealth.
Warmongers-
There are three type of Warmonger. All with Sharp teeth and claws, quick minds and pack focused. They have a dark grey skin that is super tough, enchanted with the force to be able to absorb even direct hits, tall and strong they also wear heavy armors to protect their weaker areas.
The Alphas are leaders by right. They wear a Golden armor to show rank. Warmongers communicate in grunts and growls, but alphas are even able to speak a crude basic. Alphas are extremely force sensitive, though they cannot use the force in the manner of a Jedi or Sith, they can smell it, and use it to hunt force users, much the the Yuuzhan Vong Voxen.
The Blues, are named after their armor coloring, wearing blue armor that covers a great deal more of their bodies then the Golds or Greys, are known for their keen sight, making them better choices for totting around the heavy plasma blasters that are given to them, Blues listen to every word that the golds speak, completely submitted to their leaders, so much so that if their leader is killed they go into a rampage that will liking get them killed in the end but it is totaly focused on whatever killed their leader.
Greys, wear a heavy grey armor, thus lending to their name as well, Aren't as attached to their leader and will try to survive and attach to other Warmonger packs in the future, they have larger claws and sharper teeth than their brothers, and carry solid Sith enchanted blades, usually attached to their gauntlets.
Warmongers are a very deadly seldom used, alchemic beast.
Chaos marines-
A mix up of all the races under the Naddist Banner, the Chaos Marines are known for their ferocity on the battle field, bearing the bones of their fallen brothers, the marines are often a frightening site. These power suited soldiers work to further the glory of the Naddist Forces by any means. Often carrying intimidating looking weapons such as scythes and swords, or chainsaw like attachments to their heavy duty blasters, They are normally withheld for battlefields Freedon himself intends to join.
Each Commanding officer has his own regiment though.
Weapons-
Amulets-