Post by Jet Almeara on Jan 15, 2009 10:55:35 GMT -5
DJO Security System
Underground Security System ( USS )
USS Level 1 ( sensor system )
Tremour sensors buried 2 miles away in each direction from the mansion to detect any tunneling, second set of tremour sensors, of differant materials, makes and models are staggered in a second line approx 1 1/2 miles from the mansion as a secondary system should the first set be deactivated,knocked off line or malfunction, signals from the sensors are fed directly to The Gates Security room, through a closed circuit, (( shutting down the tremour sensors will fail to harm any other security system )), all USS systems are also magnetically sealed
USS Level 2 ( defense )
The undergound defenses, can be triggered in two ways, the tripping of the aforementioned tremour sensors, or the loss of signal from one or both sensor lines
The Canal - buried underground at a depth of approximately 6 feet, it is 40 metres wide from one side to the other and from top to bottom, built solidly of easely drilled through duracrete, it is a large hollow tunnel which surrounds the entire estate at approximately 1 mile from the mansion itself, when triggered through the above sensors, the canal is flooded and filled with water through the use of underground and hidden reservoirs, maintnanced constantly by a crew of droids (( hence the system will still active even while being maintnenced )), the Canal fills to capacity approximately 5 minutes after the activation or loss of signal from the first sensor line which stands 1 mile away, the puncturing through use of drilling of the Canal's sides results in a high pressured bursting, designed to collapse tunnels and mire/bury drilling vehicles/workers
USS Level 3 ( secondary defense )
The Wires - buried underground approximately 1 foot and extending downwards approximately 30 feet is a system of interwoven heavy wirelike cables which completely surround the estate approxamately 1/2 mile from the mansion , this is the second underground line of defense, and is activated by the tripping or loss of signal from the sensor systems, activation causes a high voltage electrical current to pass through the cables intended to overflow the circuts of any drilling equipment and/or repel any live being which made it past The Canal
USS Level 3 ( third Defense )
The Wall ( underground connection ) - devised of the same materials, this defense is mainly an underground extension of the wall itself, this extenstion reaches 20 feet vertically downwards underground, before angleing away from the mansion in a additional 20 feet at a 45 degree angle
USS Level 4 ( forth defense )
The Gates ( underground shielding ) - the entire sub terrain levels of The Gates, is shielded with the same composition as the wall, only doubled in thickness of each layer, compriseing a daunting 10ft thick shield encaseing the entire lowerlevels of The Gates
Ground Level Security System ( GLSS )
GLSS Level 1 ( Sensor & Scanning Systems )
located in staggered lines at distances rangeing from 2 miles to 5 feet from the mansion itself is a vast network of hidden sensor systems, mindful of the discovery of one, DJO employs the use of many differant makes and models of each sensor and runs each system independantly from the others to strike the chance of loseing all sensors should one system be discovered, Sensor System's include 2 Heat sensor systems ( both long & short range ), 5 Motion sensor Systems ( 2 short range, 3 long range), 3 Energy Scanning systems ( all universal in length )
Also located in the above fashion of staggered and varying distances from the mansion itself is a variety of Defense systems, these systems include 2 signal jamming systems, 2 electromagnetic countermeasures systems and 5 differant Vector Imageing Cross-Hair Targeting Systems
The loss of any two of these systems activates the Defense grid surrounding the mansion the same as if any one of them where to be tripped
GLSS Level 2 ( Primary Defense, outside wall )
The tripping or loss of signal from above mentioned sensors leads to the automatic starting of the above mentioned Defense Systems ( Signal jamming ect ) as well as triggering the activation of numerous hidden laser cannon and motion sensitive turret guns, these are sporadically placed in the surrounding country side and are both hidden underground , mounted and concealed in tree's, bushes, and any object capable of concealing said weaponry, the numbers of these guns and laser cannons are approximatly 1000 a piece and fan out in all directions leading to approximately 250 in each direction
Also located approximately 1 1/2 miles from The Wall is a vast minefield, this minefield streches one mile, ending approx 1/2 mile from The Wall, again taking note that intruders could be searching for certain mine types, DJO employs the use of several, types, makes and models in the minefield, newly advandced or developed mine weaponry is regularly added and the mines cover the vast majority of the area, limited walkways and paths are created through the use of remote controllable mines, the DJO member wishing to walk the minefield has only to turn off the remote mines through individually carried remotes to create safe walking paths, the individual then reactivates the remotes once they have left the minefield behind
GLSS Level 3 ( The Wall & WallGate )
The Wall - 20 ft high, 5 ft thick, solid wall surrounds entire estate, slanted outwards on the top at a steep angle, and perfectly smooth it is unscalable, trees & various other natural occurances are removed regularly from 20 ft on either side of the wall, creating an completely open field , mounted motion sensitive, rapid fire turret guns are spaced at regular intervals, the structural make-up of the wall consists of an outer plateing of Cortosis Ore, making it lightsaber resistant, followed by secondary plateing of conductor metal capable and wired to carry a high voltage eletrical charge along the wall , the interior layer of the wall is made of Layered Molecular Armour, the underground connection of the wall is part of the USS, this extension reaches 20ft vertically downwards and then slants downwards and away from the mansion at a 45 degree angle for another 20ft
The Wallgate - This is the only acsess point through the wall to the Mansion itself, an underground tunnel, its walls made of the same composition and thickness as the wall itself, it begins 70 ft away from the wall and ends 10ft on the other side of the wall into the mansions estate grounds. The WallGate itself is its own security System and requires one to pass through many levels in order to gain admitance to the mansion grounds on the other side codenamed WG this system is as follows, guests are required to leave personal vehicles outside the WallGate, transportation is provided once inside ( as seen through the steps of admittance )
WG - (admitance to the WallGate, located 70ft away from the wall )
- guests to the mansion are provided with a voice comm link at the entrance in order to request admitance, this signal is taken to a private line in the security room with is completely seperate from any other comm system ( to prevent hacking ), once the guest has been approved by an authorized DJO member, the WallGate opens its first gate, made from Layered Molecular armour and plated with Cortosis, the first gate lowers seamlessly into the ground below and closes imediately again when said guest enters, , from here on in the guest is at all times monitered with Heat, Motion and energy scanners, they are also required to pass through a highly advanced BioScanner, the BioSignature must match the one recorded in the DJO databanks to gain further admitance,weight signatures is also taken through pressure sensitive flooring if all checks out the guest is admitted through the second gate. identical to the first in composition this gate opens in four sections like a portal doorway closeing as soon as said guest enters , passing the second gate is the point of no return should something go wrong, from here on in should even the smallest security flaw be detected the WallGate will collapse imediately at both ends and be flooded first with a nurotoxin, secondly sprayed with spider lasers designed to cut whatever they encounter into hundreds of pieces, thirdly motion sensitive high powered rapid fire turret guns are triggered and target on any movement, the above mentioned sensors continue to monitor the guest, who is instructed on the proper procedures through a voice automated computer system, said guest is required to move at a visible speed ( use of force speed through tunnel and therefore loss of visual sensors result in automatic security flaw) and is constantly monitered through above sensors and presurized floor, this second chamber streches on until the third gateway is reached, this gate is double in thickness to the previous two ( approx 10ft thick ),located directly under The Wall and can only be opened by authorized DJO member who has been monitering the guests progress, this leads to the final chamber, where guest is required to go through retinal scanning, voice identinfication and a second BioScan, if all check out the final door is opened again by a DJO member and guest is allowed acsess to the Mansion grounds, as The Wall is located some distance from the mansion itself, guests are provided at this stage with a variety of Speeder Bikes/ Land speeders to travel the remaining distance. . all vehicles programed with restraints and emergancy shut off's rendering them useless should a security breach take place
GLSS Level 4 ( Mansion Grounds, inside The Wall )
The estate grounds are in reality comprised of fake turf under which lays pressure sensitve devices, these pressure sensors are linked to underground turret guns, which during a defense breach, pop-up and target any intruder as identified by the pressure sensors, the area is also heavily defended by laser cannons concealed and cloaked in any and all suitable placements, designed to defend and repel an enemy attacking from any direction
The tripping of the security systems also cause the automatic release of Genetically engineered Voxyn,These Voxyn, imprinted on the DJO members force signatures and conditioned to obey them are only controllable through them, to all others they are the vicious and dreaded killing machines that the Vong intended them to be .. with one differance, rather then attack only those which contain the force these Genetically altered ones are also adapt at senseing the voids in the force created by the vong and summarilly are raised into an even higher state of aggitation then they are in the pressence of all force users except DJO, they also boast increased intelligence and more potant acid and nuro toxins, the mansions bestiary is also fortified with the use of Rancors, captured on the Nerf farm, trained and controlled by Morgaine
GLSS Level 5 ( The Mansion )
The mansion during times of security breach enters a mode of complete lockdown, all windows and entrances in the mansion are blocked with cortosis plated armour, the mansion itself is painted with paint containing a cortosis alloy and built with reinforced armour plating in the center, the outside looking to the world like any other building, if breached the inside of the mansion's systems shut down, Turbo lifts cease to function and can only be restarted by a DJO member, each room and hallway is guarded by several rapid fire auto blasters concealed in the ceilings and capable of turning 360 degrees to follow a target which they lock onto, these blasters are linked to an independant Vector imageing targeting program, in addition the main hallways are equiped with Spider lasers as seen in The WallGate, Intruders are monitered with fiber optic security camera's hidden and cloaked throughout the mansion as well at Heat, Motion & Energy scanning systems, each system run independantly to each other, the loss of one allows the others to keep working, each room in the mansion is capable of being completely sealed and secured from the rest of the mansion useing cortosis plated blast doors, each sealed room is then capable of being filled with specialy designed nuro toxins ( which DJO members have been inoculated against and carry the cure for at all times ). Because the lower levels of the mansion are the most important, holding all DJO information it is the most highly secured area, the basement levels are completely encased in 10ft thick cortosis plated armour, only accsessable through one of the mansion's Turbo lifts, a security breach causes the lift shaft for that turbo lift to be completely unacsessable and blocked off, the shaft in itself closeing off and ceaseing to exist as the walls close inwards to block it off , the Turbo lift itself can only be operated after one has passed a voice ID coding, retinal scanning, fingerprint ID and BioScanning. The lower floor of the mansion is doubly secured, with pressure sensitve wall's floors and ceilings, mini-cannons guard each and every hallway with advanced targeting systems and heat,motion and energy scanners as well as fibre optic security cameras constantly moniter the areas.Spider Lasers are also installed in each and every room & hallway .if despite all this the intruder still manages to get through, the DJO database at the first sign of an attempted hack or download, immediatly codes the information into a Level 5 DJO encryption code, and splits the information sending it through 6 differant splitters and recievers to a completely seperate and off world recon point, where the information remains encrypted and jumbled until uncoded by a DJO. The Hive, in itself is its own security system, as well as being protected through the above mentioned ways, the lab contains various viruses, bacteria and disease strains that are not clearly labeled as to what exactly they are, the opening or examinging of a vial could lead to death, the only marking visable those being a system of symbols and colour codings created by Jet for her own personal use, if an intruder is detected the Hive, automatically seals itself from the rest of the mansion and is flooded with toxins. With the exception of the Bunker, all lower rooms in the DJO mansion are fitted with Self destruct systems, the moment all DJO database information is recieved at the recon point the Self destruct is armed, the Bunker seals itself completely and can only be acsessed through retinal,Bio,energy signature,Voice,fingerprint Scans and an individual acsess code.
Atmospheric Security Measures ( ASM )
ASM Level 1 ( Sensor Systems )
All incoming ships are located through the use of a series of both long and short range sensors, Gravity sensors are in place to locate cloaked ships entering DJO airspace
ASM Level 2 ( Defense Systems )
The arrival of any ship entering DJO airspace automatically brings online the ASM defense systems, DJO ship signatures are recorded and with the use of personalized and voice coded passes are allowed through, Unknown ships are required to contact the DJO through the use of the public comm system, and state thier business and Member Contact within the DJO, once information is verified by the DJO contact ( member ) the ship is allowed to pass, if verification does not come through the ship is imediately given 30 seconds to clear out before fireing commences.
DJO employ the use of Several high powered and cloaked Tractor Beam Emitters throughout the property and surrounding area, these emmiters are used to hold a ship or squadron in "limbo" while they are delt with by a DJO Member
Also hidden throughout the property, are underground motion & heat sensitive Anti - Aircraft Turret guns which when activated rise from the ground, and fire on any incomming ships, DJO have approximately 100 of these, fanned out and staggered to protect the mansion and its property, The DJO also employ the use of Ion Cannons and Turbo Laser Batteries, hidden and staggered in the same fashion and numbers as the above mentioned Anti-Aircraft guns
As a last resort should all other Air Defenses fail, 2 Shield Generators ( one back-up ), has been cloaked and hidden in the property which generates a shield that covers only the imediate mansion itself
all ASM systems are protected through the GLSS electromagnetic counter measure systems as well
NOTE : you will see that the DJO's security system is divided into three seperate systems, each system as stated is run seperately from the others and is mostly comprised of several seperate systems themselves ( the WallGate for example while classified as part of the GLSS system is actually run seperately ), the seperateing of the systems was done purely for easier understanding, hence. . if you attack through the air, read the ASM system. . on landing you must then convert to the GLSS ect ect.
These seperate systems were also created with the thought in mind that while many other facilities are based in one medium ( ie - a space station ) The Gates and its estate is planatary and therefore suseptable from attack from underground,ground level and air, thusly the need for three seperatly run systems was shown
PLEASE DO NOT POST IN THIS THREAD, ALL POSTING HERE WILL BE UPDATES TO THE VARIOUS SYSTEMS, QUESTIONS AND COMMENTS WILL BE HANDLED IN THE COMMUNICATIONS ROOM
~ The DJO ~
The Wall - Diagram
Security Updates
Area Updated - GLSS Level 5 ( the Mansion )
Updates - Advanced sensor systems placed in all entranceways (including windows), seperate to the other systems powerwise it is nonetheless linked through a remote computer database whose sole purpose it to determine and match any coresponding biosignatures, matching signatures are then treated by security as two seperate threats and are delt with as such. The detection of simulated Biosignatures cause the imediate tripping of all security, true DJO members haveing the ability of course to shut down said security instantly should an accidental tripping occur. Also added was a seperate system devoted entirely to detecting and monitering Droid actions within the mansion, seemingly hostile or otherwise unexplainable actions by any droid results in detruction or shut-down of said droid , DJO Droids are fitted with transponders which relay to the sensor system and identifies them and thier programing along with the identitiy of thier DJO owner
Security Update
Area updated - ASM level 1 - Sensors
Updates - Due to recent Technological advancements, made by the Dangerous Waves Corporation, and through study of various new aqquisitions, new satelites have been encoded into a secondary sensor network designed to further impede the use of hidden or cloaked vessels, these sensors use Gamma radiation to detect such vessels, they are a direct relation to the I drone technology.
Area updated - ASM level 2 - Defenses
Updates - the shield put in place to defendthe mansion have been switched to the more advanced modulateing version, each shield (2..the main and the back up) are run on seperate programming and generators to avoid the loss of both shields at once should someone be sucsessful in breaching them.
Underground Security System ( USS )
USS Level 1 ( sensor system )
Tremour sensors buried 2 miles away in each direction from the mansion to detect any tunneling, second set of tremour sensors, of differant materials, makes and models are staggered in a second line approx 1 1/2 miles from the mansion as a secondary system should the first set be deactivated,knocked off line or malfunction, signals from the sensors are fed directly to The Gates Security room, through a closed circuit, (( shutting down the tremour sensors will fail to harm any other security system )), all USS systems are also magnetically sealed
USS Level 2 ( defense )
The undergound defenses, can be triggered in two ways, the tripping of the aforementioned tremour sensors, or the loss of signal from one or both sensor lines
The Canal - buried underground at a depth of approximately 6 feet, it is 40 metres wide from one side to the other and from top to bottom, built solidly of easely drilled through duracrete, it is a large hollow tunnel which surrounds the entire estate at approximately 1 mile from the mansion itself, when triggered through the above sensors, the canal is flooded and filled with water through the use of underground and hidden reservoirs, maintnanced constantly by a crew of droids (( hence the system will still active even while being maintnenced )), the Canal fills to capacity approximately 5 minutes after the activation or loss of signal from the first sensor line which stands 1 mile away, the puncturing through use of drilling of the Canal's sides results in a high pressured bursting, designed to collapse tunnels and mire/bury drilling vehicles/workers
USS Level 3 ( secondary defense )
The Wires - buried underground approximately 1 foot and extending downwards approximately 30 feet is a system of interwoven heavy wirelike cables which completely surround the estate approxamately 1/2 mile from the mansion , this is the second underground line of defense, and is activated by the tripping or loss of signal from the sensor systems, activation causes a high voltage electrical current to pass through the cables intended to overflow the circuts of any drilling equipment and/or repel any live being which made it past The Canal
USS Level 3 ( third Defense )
The Wall ( underground connection ) - devised of the same materials, this defense is mainly an underground extension of the wall itself, this extenstion reaches 20 feet vertically downwards underground, before angleing away from the mansion in a additional 20 feet at a 45 degree angle
USS Level 4 ( forth defense )
The Gates ( underground shielding ) - the entire sub terrain levels of The Gates, is shielded with the same composition as the wall, only doubled in thickness of each layer, compriseing a daunting 10ft thick shield encaseing the entire lowerlevels of The Gates
Ground Level Security System ( GLSS )
GLSS Level 1 ( Sensor & Scanning Systems )
located in staggered lines at distances rangeing from 2 miles to 5 feet from the mansion itself is a vast network of hidden sensor systems, mindful of the discovery of one, DJO employs the use of many differant makes and models of each sensor and runs each system independantly from the others to strike the chance of loseing all sensors should one system be discovered, Sensor System's include 2 Heat sensor systems ( both long & short range ), 5 Motion sensor Systems ( 2 short range, 3 long range), 3 Energy Scanning systems ( all universal in length )
Also located in the above fashion of staggered and varying distances from the mansion itself is a variety of Defense systems, these systems include 2 signal jamming systems, 2 electromagnetic countermeasures systems and 5 differant Vector Imageing Cross-Hair Targeting Systems
The loss of any two of these systems activates the Defense grid surrounding the mansion the same as if any one of them where to be tripped
GLSS Level 2 ( Primary Defense, outside wall )
The tripping or loss of signal from above mentioned sensors leads to the automatic starting of the above mentioned Defense Systems ( Signal jamming ect ) as well as triggering the activation of numerous hidden laser cannon and motion sensitive turret guns, these are sporadically placed in the surrounding country side and are both hidden underground , mounted and concealed in tree's, bushes, and any object capable of concealing said weaponry, the numbers of these guns and laser cannons are approximatly 1000 a piece and fan out in all directions leading to approximately 250 in each direction
Also located approximately 1 1/2 miles from The Wall is a vast minefield, this minefield streches one mile, ending approx 1/2 mile from The Wall, again taking note that intruders could be searching for certain mine types, DJO employs the use of several, types, makes and models in the minefield, newly advandced or developed mine weaponry is regularly added and the mines cover the vast majority of the area, limited walkways and paths are created through the use of remote controllable mines, the DJO member wishing to walk the minefield has only to turn off the remote mines through individually carried remotes to create safe walking paths, the individual then reactivates the remotes once they have left the minefield behind
GLSS Level 3 ( The Wall & WallGate )
The Wall - 20 ft high, 5 ft thick, solid wall surrounds entire estate, slanted outwards on the top at a steep angle, and perfectly smooth it is unscalable, trees & various other natural occurances are removed regularly from 20 ft on either side of the wall, creating an completely open field , mounted motion sensitive, rapid fire turret guns are spaced at regular intervals, the structural make-up of the wall consists of an outer plateing of Cortosis Ore, making it lightsaber resistant, followed by secondary plateing of conductor metal capable and wired to carry a high voltage eletrical charge along the wall , the interior layer of the wall is made of Layered Molecular Armour, the underground connection of the wall is part of the USS, this extension reaches 20ft vertically downwards and then slants downwards and away from the mansion at a 45 degree angle for another 20ft
The Wallgate - This is the only acsess point through the wall to the Mansion itself, an underground tunnel, its walls made of the same composition and thickness as the wall itself, it begins 70 ft away from the wall and ends 10ft on the other side of the wall into the mansions estate grounds. The WallGate itself is its own security System and requires one to pass through many levels in order to gain admitance to the mansion grounds on the other side codenamed WG this system is as follows, guests are required to leave personal vehicles outside the WallGate, transportation is provided once inside ( as seen through the steps of admittance )
WG - (admitance to the WallGate, located 70ft away from the wall )
- guests to the mansion are provided with a voice comm link at the entrance in order to request admitance, this signal is taken to a private line in the security room with is completely seperate from any other comm system ( to prevent hacking ), once the guest has been approved by an authorized DJO member, the WallGate opens its first gate, made from Layered Molecular armour and plated with Cortosis, the first gate lowers seamlessly into the ground below and closes imediately again when said guest enters, , from here on in the guest is at all times monitered with Heat, Motion and energy scanners, they are also required to pass through a highly advanced BioScanner, the BioSignature must match the one recorded in the DJO databanks to gain further admitance,weight signatures is also taken through pressure sensitive flooring if all checks out the guest is admitted through the second gate. identical to the first in composition this gate opens in four sections like a portal doorway closeing as soon as said guest enters , passing the second gate is the point of no return should something go wrong, from here on in should even the smallest security flaw be detected the WallGate will collapse imediately at both ends and be flooded first with a nurotoxin, secondly sprayed with spider lasers designed to cut whatever they encounter into hundreds of pieces, thirdly motion sensitive high powered rapid fire turret guns are triggered and target on any movement, the above mentioned sensors continue to monitor the guest, who is instructed on the proper procedures through a voice automated computer system, said guest is required to move at a visible speed ( use of force speed through tunnel and therefore loss of visual sensors result in automatic security flaw) and is constantly monitered through above sensors and presurized floor, this second chamber streches on until the third gateway is reached, this gate is double in thickness to the previous two ( approx 10ft thick ),located directly under The Wall and can only be opened by authorized DJO member who has been monitering the guests progress, this leads to the final chamber, where guest is required to go through retinal scanning, voice identinfication and a second BioScan, if all check out the final door is opened again by a DJO member and guest is allowed acsess to the Mansion grounds, as The Wall is located some distance from the mansion itself, guests are provided at this stage with a variety of Speeder Bikes/ Land speeders to travel the remaining distance. . all vehicles programed with restraints and emergancy shut off's rendering them useless should a security breach take place
GLSS Level 4 ( Mansion Grounds, inside The Wall )
The estate grounds are in reality comprised of fake turf under which lays pressure sensitve devices, these pressure sensors are linked to underground turret guns, which during a defense breach, pop-up and target any intruder as identified by the pressure sensors, the area is also heavily defended by laser cannons concealed and cloaked in any and all suitable placements, designed to defend and repel an enemy attacking from any direction
The tripping of the security systems also cause the automatic release of Genetically engineered Voxyn,These Voxyn, imprinted on the DJO members force signatures and conditioned to obey them are only controllable through them, to all others they are the vicious and dreaded killing machines that the Vong intended them to be .. with one differance, rather then attack only those which contain the force these Genetically altered ones are also adapt at senseing the voids in the force created by the vong and summarilly are raised into an even higher state of aggitation then they are in the pressence of all force users except DJO, they also boast increased intelligence and more potant acid and nuro toxins, the mansions bestiary is also fortified with the use of Rancors, captured on the Nerf farm, trained and controlled by Morgaine
GLSS Level 5 ( The Mansion )
The mansion during times of security breach enters a mode of complete lockdown, all windows and entrances in the mansion are blocked with cortosis plated armour, the mansion itself is painted with paint containing a cortosis alloy and built with reinforced armour plating in the center, the outside looking to the world like any other building, if breached the inside of the mansion's systems shut down, Turbo lifts cease to function and can only be restarted by a DJO member, each room and hallway is guarded by several rapid fire auto blasters concealed in the ceilings and capable of turning 360 degrees to follow a target which they lock onto, these blasters are linked to an independant Vector imageing targeting program, in addition the main hallways are equiped with Spider lasers as seen in The WallGate, Intruders are monitered with fiber optic security camera's hidden and cloaked throughout the mansion as well at Heat, Motion & Energy scanning systems, each system run independantly to each other, the loss of one allows the others to keep working, each room in the mansion is capable of being completely sealed and secured from the rest of the mansion useing cortosis plated blast doors, each sealed room is then capable of being filled with specialy designed nuro toxins ( which DJO members have been inoculated against and carry the cure for at all times ). Because the lower levels of the mansion are the most important, holding all DJO information it is the most highly secured area, the basement levels are completely encased in 10ft thick cortosis plated armour, only accsessable through one of the mansion's Turbo lifts, a security breach causes the lift shaft for that turbo lift to be completely unacsessable and blocked off, the shaft in itself closeing off and ceaseing to exist as the walls close inwards to block it off , the Turbo lift itself can only be operated after one has passed a voice ID coding, retinal scanning, fingerprint ID and BioScanning. The lower floor of the mansion is doubly secured, with pressure sensitve wall's floors and ceilings, mini-cannons guard each and every hallway with advanced targeting systems and heat,motion and energy scanners as well as fibre optic security cameras constantly moniter the areas.Spider Lasers are also installed in each and every room & hallway .if despite all this the intruder still manages to get through, the DJO database at the first sign of an attempted hack or download, immediatly codes the information into a Level 5 DJO encryption code, and splits the information sending it through 6 differant splitters and recievers to a completely seperate and off world recon point, where the information remains encrypted and jumbled until uncoded by a DJO. The Hive, in itself is its own security system, as well as being protected through the above mentioned ways, the lab contains various viruses, bacteria and disease strains that are not clearly labeled as to what exactly they are, the opening or examinging of a vial could lead to death, the only marking visable those being a system of symbols and colour codings created by Jet for her own personal use, if an intruder is detected the Hive, automatically seals itself from the rest of the mansion and is flooded with toxins. With the exception of the Bunker, all lower rooms in the DJO mansion are fitted with Self destruct systems, the moment all DJO database information is recieved at the recon point the Self destruct is armed, the Bunker seals itself completely and can only be acsessed through retinal,Bio,energy signature,Voice,fingerprint Scans and an individual acsess code.
Atmospheric Security Measures ( ASM )
ASM Level 1 ( Sensor Systems )
All incoming ships are located through the use of a series of both long and short range sensors, Gravity sensors are in place to locate cloaked ships entering DJO airspace
ASM Level 2 ( Defense Systems )
The arrival of any ship entering DJO airspace automatically brings online the ASM defense systems, DJO ship signatures are recorded and with the use of personalized and voice coded passes are allowed through, Unknown ships are required to contact the DJO through the use of the public comm system, and state thier business and Member Contact within the DJO, once information is verified by the DJO contact ( member ) the ship is allowed to pass, if verification does not come through the ship is imediately given 30 seconds to clear out before fireing commences.
DJO employ the use of Several high powered and cloaked Tractor Beam Emitters throughout the property and surrounding area, these emmiters are used to hold a ship or squadron in "limbo" while they are delt with by a DJO Member
Also hidden throughout the property, are underground motion & heat sensitive Anti - Aircraft Turret guns which when activated rise from the ground, and fire on any incomming ships, DJO have approximately 100 of these, fanned out and staggered to protect the mansion and its property, The DJO also employ the use of Ion Cannons and Turbo Laser Batteries, hidden and staggered in the same fashion and numbers as the above mentioned Anti-Aircraft guns
As a last resort should all other Air Defenses fail, 2 Shield Generators ( one back-up ), has been cloaked and hidden in the property which generates a shield that covers only the imediate mansion itself
all ASM systems are protected through the GLSS electromagnetic counter measure systems as well
NOTE : you will see that the DJO's security system is divided into three seperate systems, each system as stated is run seperately from the others and is mostly comprised of several seperate systems themselves ( the WallGate for example while classified as part of the GLSS system is actually run seperately ), the seperateing of the systems was done purely for easier understanding, hence. . if you attack through the air, read the ASM system. . on landing you must then convert to the GLSS ect ect.
These seperate systems were also created with the thought in mind that while many other facilities are based in one medium ( ie - a space station ) The Gates and its estate is planatary and therefore suseptable from attack from underground,ground level and air, thusly the need for three seperatly run systems was shown
PLEASE DO NOT POST IN THIS THREAD, ALL POSTING HERE WILL BE UPDATES TO THE VARIOUS SYSTEMS, QUESTIONS AND COMMENTS WILL BE HANDLED IN THE COMMUNICATIONS ROOM
~ The DJO ~
The Wall - Diagram
Security Updates
Area Updated - GLSS Level 5 ( the Mansion )
Updates - Advanced sensor systems placed in all entranceways (including windows), seperate to the other systems powerwise it is nonetheless linked through a remote computer database whose sole purpose it to determine and match any coresponding biosignatures, matching signatures are then treated by security as two seperate threats and are delt with as such. The detection of simulated Biosignatures cause the imediate tripping of all security, true DJO members haveing the ability of course to shut down said security instantly should an accidental tripping occur. Also added was a seperate system devoted entirely to detecting and monitering Droid actions within the mansion, seemingly hostile or otherwise unexplainable actions by any droid results in detruction or shut-down of said droid , DJO Droids are fitted with transponders which relay to the sensor system and identifies them and thier programing along with the identitiy of thier DJO owner
Security Update
Area updated - ASM level 1 - Sensors
Updates - Due to recent Technological advancements, made by the Dangerous Waves Corporation, and through study of various new aqquisitions, new satelites have been encoded into a secondary sensor network designed to further impede the use of hidden or cloaked vessels, these sensors use Gamma radiation to detect such vessels, they are a direct relation to the I drone technology.
Area updated - ASM level 2 - Defenses
Updates - the shield put in place to defendthe mansion have been switched to the more advanced modulateing version, each shield (2..the main and the back up) are run on seperate programming and generators to avoid the loss of both shields at once should someone be sucsessful in breaching them.